Giving Casual Consumers the Tools and Confidence to Take On a Local Bike Shop Experience
PROBLEM SPACE


Local Bike Shops have seen a lot of business lately, as the bicycle boom that began with the COVID-19 pandemic continues. They are also great places to buy bicycles, learn about them, and get more involved in your local cyclist community. However, they are spaces that casual consumers looking to purchase a new bicycle often do not feel welcome in. My research showed this was for a few main reasons:

SCOPE
Preparing, not Replacing

To address this issue and make customers feel more comfortable in the LBS space and more capable of buying a bike right for them, I focused on discovering the barriers in communication between LBS employees and customers, and preparing them to overcome these barriers. I decided to do this within a mobile app experience the user would download and use for a short period of time before going to a bike shop.

EXPEREINCE OVERVIEW
Medium: Mobile Application
Minimum Use time: 5 minutes
Maximum Use Time: 20+ Minutes
Context: Downloaded (1-4 days) before trip to local bike shop

This is a mobile app experience, comprising of 3 main things for the user to do
- Take a short quiz that will recommend a type of bicycle to the user based on their preferences, needs, and lateral info
- Learn information about that bike, prioritized to what the user cares about most (using data from earlier quiz) This part has 3 main takeaways:
- Tools to identify recommended bicycle
- Basic information about said bicycle
- Encouragement to communicate and ask questions at LBS
- User takes their new found knowledge and confidence to their local bike shop to shop for a new bicycle

MOCKUPS
Question Section

This section is all about gaining information from the user, and using that information to set up the education section. So far it has not been the primary focus but it is serving important purposes:
•Narrowing down the information the user is presented with
•Giving an emotional connection to the bike the user is learning about
•Learning what the user prioritizes
🠔Q1 to the left is an example of a question gaining lateral info about the user, connecting their taste in cars to their taste in bicycles
Education Section

This section has been the primary focus, and will be more in depth and a little longer than the previous question section. It’s main purposes are to:
•Teach the user about a specific recommended bicycle
•Order information presented to the user ranked by the user’s priority
•Introduce technical terms about the bicycle that are useful to know when visiting an LBS
• Create a conversation like style for a casual and user-led learning experience
• Provide 3 main takeaways: Identification, Basic Information, and Communication Encouragement
🠔 E1 to the left is the introduction to the bicycle type recommended to the user, in this case a Beach Cruiser, giving them the tools to identify this type of bicycle (what its called, what it looks like)

E2 above is a disclaimer encouraging user to communicate with LBS employees
E3 to the right is the overview of the bicycle, giving the user basic information about the bicycle ➝


E4 above is deeper into experience giving the user detailed information about the drive train
EXPERIENCE STORYBOARD

1: User downloads and uses application before going to bike shop.
2: User heads to local bike shop to purchase a new bike.
3: User quickly and easily identifies type of bicycle they want to purchase to LBS clerk.
4 & 5: User does not know some information, but feels confident to ask the LBS clerk to learn
more.
6 & 7: User uses the basic knowledge they learned to help ask question and decide between two
bikes.
8 & 9: User purchases desired bicycle and takes it on an enjoyable ride home!
RESEARCH OVERVIEW
Research Methods

Primary
- Interviews with casual consumers about their experiences with bikes
- Activities looking at how causal consumers identify and assess bikes on first visual glance
- Observations of an LBS shopping experience with a casual consumer
- Interview with luxury car salesperson
- Defamiliarization activities
Secondary
- Comparative analysis of companies bike finder quizzes
- Article reviews discussing toxic culture within bike shops
- Article reviews about selling cars
Research Artifacts

“…sometimes u sound like a kid saying sketchers will make u run faster lol”
-A friend commenting on what he finds annoying when I talk about bicycles as an expert communicating with a casual consumer
Major Insights

PROTOTYPING
Testing Artifacts

Round 1 screens and bodystorming


Round 2 screens and clickable prototype

IDEATION OVERVIEW
Major Principles


Task Flow

Questions

Education

Personality: Dot

“Dot” is a “little dude” within the application, that when activated by the user adds more detail in full sentences. This does a few things:
- Gives user the context behind some technical terms
- Introduces them to other terms/lingo they might encounter in an LBS
- Positive language encourages user
NEXT STEPS

This has been a very long and in-depth project for me. I have put a lot of work in, but there is still a lot of work to be done to get it to where I want it to be.
- Continue to Test and Ideate
- There is always something to improve, and I think further testing would help guide my future efforts
- Focus on Questions and Personality
- Most of my focus has been on the education section so far, however the other parts are important as well and need to be fleshed out more
- Possible Monetization
- I Want to see how I could turn this project into a real application, and see if there would be anyway that it could be partnered with a bike company or shop without losing some of the user’s experience
DOCUMENTATION
This has been a very long project that I have put a lot of work into, too much to fully encapsulate here. For full documentation, click below




